using UnityEngine;
using System.Collections;

public class Drift : MonoBehaviour {
	
	private const float slowSpeed = 2f;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		this.transform.Translate( Vector3.up * Time.deltaTime * slowSpeed );
	}
}
